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Not a great choice but in the end it worked I guess. The visual indicator for the cave seems to be a swarm of fireflies/glowy sparkly bits. Saveslots are ordered oddly, it seems quicksave/autosaves go first, then actual saves? Anyway, it's a table with headers. I am also not a big fan of the main menu screen colors, but then I am colorblind. Especially the fonts could do with some work. The out of actual gameplay GUI is a tad ugly. (Batman Pows instead of bloody fangs, retroizing the GI Joe figure back to the original Ranger icon, etc.) I like it and am cutting this short so that I can go and play it now.Īgreed.
#Tale of 2 wastelands more carry Patch
There's a few things I'd turn off, and there's a few things I should stopwatch to see how long it take until someone makes a patch that does The Thing to it. There are several additional pages of menu screen and such, but all in all it looks like it's good. I have yet to plumb the depths of the game, or the program. I know I'm going to be playing the heck out of this. I always held up WL as a example of correct streamlining improving a game's play. I suspect there are many more changes that I have not encountered that I would not like the redesign of, but am not there yet. I like the Batman 60's Pow! Sock! of it, but would rather turn it off.
#Tale of 2 wastelands more carry how to
I'll figure out how to turn off the combat animation splashes later. The new portraits manage to be both the traditional, and a few new touch-ups. Quartz! Needles! And then I got everyone irradiated. (paranoia) Why are they there?Īfter all this time, I just don't know what to do first. I don't trust any of the rubble objects in the desert. I, of course, used the preset party, and arranged the order into the old order I had. Well, I _guess_ I have to put up with it. Turning the Rangerman icon into a Green ArmyMan. Snake Vargas's reading the intro was a nice bit. Both the straightforwardness of it, and the array of options to use on Wasteland. The menu screen seems OK, and the choice selection is impressive. I had to turn the music off because that's just not what I'm listening to. I got the new WLR, and I got about an hour afer work to kill. Honestly made me smile, so, thanks to everybody who worked on this! It occurs to me that, with a little GUI work, this might play really well on tablets. Still kept tripping me up after ~6h of gameplay. Using F1 ("Pause") to get to the main menu is unusual. If there isn't, there probably should be. I'll look it up, but if there's a visual cue or something then it needs improving. For the life of me I can't find the cave in Highpool. It's okay to add that little bit of convenience. I am aware the original didn't have this, but hey. I can rest in safety in high pool, right next door, but hitting the "C" key fifty-seven times is kind of lame. Ranger Center should have a "rest until healed" option or at least a cheap doctor or something. (Bomb disarm sequence in Quartz is where this was an issue for me.
#Tale of 2 wastelands more carry password
Failing that, at least make it so I can switch to the journal and back mid-input to make sure I got the password right.
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It should be possible to auto-fill a password from the journal into an input box. I would have preferred for the inventory GUI to be a bit modernized, but it works well enough and it's a TON better than the "we think everybody should be in pain because some people use controllers" GUI of Bard's Tale IV. Takes longer to answer the question than to just enter and leave again. The constant "enter location X yes/no" popups are dumb. Likewise, when you come across a journal entry, it'd be nice if the VO plays automatically - or at least the paragraph number in the "you record this as journal entry XYZ" acted as a play button for the audio It's a bit sad that the music pauses when you go into the journal etc The little animated scenes are a very nice touch, too.
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Including the original game map in the ranger intro scene was an awesome idea. I think the pacing and design are a little off, but I'll only pick those nits if you really want me to. Happy to see you included a modernized version of the C&4 intro. I love all the detail everywhere, even if it's not "functional".
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#Tale of 2 wastelands more carry Pc
Also played the PC version but never beat that one (too many other games). Context: I played the original in the late 80s/early 90s on a C64 and beat the game twice.